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DESCRIPTION

This game project was developed in a group project at the University with an arcade horror feel.

 

The game was designed to have the old PS1 graphics as they are quite beautiful and nostalgic for most players. In omnipresent the main mechanic is a flashlight which the player can use to guide themselves  throughout the mansion in order to escape from the danger that the ghost poses. 

Learning Outcome:

3D modeling in new software, advanced UX/UI design skills,

Time Developed 

4 weeks 

My Role 

UX/UI designer, lead asset designer. 

Tools used

Unity, Maya, Github, Miro And Jira

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