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DESCRIPTION
This game project was developed in a group project at the University with an arcade horror feel.
The game was designed to have the old PS1 graphics as they are quite beautiful and nostalgic for most players. In omnipresent the main mechanic is a flashlight which the player can use to guide themselves throughout the mansion in order to escape from the danger that the ghost poses.
Learning Outcome:
3D modeling in new software, advanced UX/UI design skills,
Time Developed
4 weeks
My Role
UX/UI designer, lead asset designer.
Tools used
Unity, Maya, Github, Miro And Jira

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