Game designer, Level designer, asset designer
Alex
Dumitrache
MY WORK
01

Programmer, game/Level designer, UI/UX designer,
NightSky was my first VR game develop as part of my final year theses in which i decided to create a VR educational game about level design. As such it was one of the hardest projects and so far the one that taught me the most, as well as opened my eyes to the world of VR.
02

Game/Level designer
Narrator design
This medieval project is an independent project, which showcases level design inspired by the fantasy work of a middle earth type fortress with similar game feel to it.
03

Programmer, game designer, UI/UX designer and level design
Sinneslöschen is a small platformer game which I needed to complete for one of my assignments at University, This game was inspired by the old Polybius games, as such giving it a mysterious feel to it.
04

(GROUP PROJECT)
UX/UI designer, lead asset designer.
Omnipresent was a group project were me and two other colleagues worked on, we split the work in three ways in such a way to develop new skill as we where working in areas which where new to us, in my case was 3D modeling, which I was in charge of creating and developing assets which were used to populate the game.